![]() ![]() The game starts off in your cabin, which you can return to at any time you quit a level and from there it took me a minute or so to work out what to do. We would suggest starting with the expectations of your skill low as that worm can be a pain to beat and you will still get a heap of satisfaction when you finally beat a level. But more about that later.Īcross the game’s eight locations – of which only three are unlocked at the start of a game, you will face increasingly tough missions to defeat Death – who tends to manifest himself as a giant worm creature that instantly kills you with a single blow, at least until the end when you will set eyes on the skeletal psychopath yourself.Įach location has three independent difficulty levels and each level has extra objectives on top of the previous level as well as tougher enemies. GATEKEEPER’s main purpose is to defeat Death and his armies – a pretty broad-ranging remit but that’s the task at hand. The settings are quite gothic in nature and you are assuming the role of Agent Chamberlain, a professor turned Army General (non-standard career path, I grant you) and you are now working for the secret government program known as GATEKEEPER – and known by me, as something else with too many capital letters. For starters, here we are set back in 19th century East Coast America. Okay, so there’s a bit of story to get through considering you could just run around blowing zombie heads off. So I booted up our review copy, aware that the devs had pushed back the release date at the last minute to give it some extra polish, and readied my WASD keys for a wander around a game we have seen a million times before.įour hours later I looked at the clock and then took a double-take, wow that went quickly, and I’ve just had an awful lot of fun. ![]() And no, the grammar ninja that lives in my brain does not appreciate the overuse of capital letters in the game’s title either. I don’t massively go for horror FPS titles as my jam, nor do I gravitate to games with a ‘hand-drawn (TM)’ aesthetic particularly. I went into Kingdom of the Dead blind really. If you watch a YouTube video of KotD or even look at the screenshots, part of you inside may cry out “not another indie-art project with a game attached”, and in some ways, that’s fair, because there are a lot of them. I like it when a developer takes an idea and literally smothers it in old-school gameplay. There is a lot about Kingdom of the Dead that is right up my alley. Keep scrolling for a closer look at the covers, or Click Here to jump right to the story description with some spoilers.Let’s get this out of the way in the first line. The character designs are distinctive, Derepentigny has a solid grasp of facial acting to convey the character’s thoughts and feelings, and the action is well-choreographed. Paired perfectly with Derepentigny’s writing is Derepentigny’s art. The dangerous situations don’t feel forced or contrived, so it’s easy to get pulled into a world on the verge of collapse because you believe the character’s motivations and actions. Derepentigny’s strength lies in his ability to make the characters feel real, grounded, and authentic. The premise is clear and straightforward, and Derepentigny builds on the premise to create scenes of human emotion where good people desperately do the right thing while unkind people make life harder. After days of walking and fighting, all it takes is one overzealous soldier to end it all. Here, Derepentigny brings that staple to the froe as Kain makes friends and enemies during his long trek back to his home to find Alice. ![]() ![]() A staple of modern zombie tales is the escalating threat humans can pose toward each other a threat more dangerous than the zombies. It’s almost a given at this point that people reacting to fear and pressure can become very dangerous. DEAD KINGDOM #2 is another successful entry in the Dark Ages zombie apocalypse that takes Kain on a rollercoaster of survival as he’s confronted with undead and human enemies alike. ![]()
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